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House layout plans minecraft7/30/2023 make sure there are at least two, and that you have spawned an iron golem inside (note you can also kidnap iron golems via boats). Next, it is time to bring in the villagers. (It is advised to move the beds inside houses with wooden doors later if they are not already.) Afterward, make sure there are at least 10 beds inside the wall. After that, make sure that you placed at least one bell, making sure it has a considerable distance from the wall. Next, you need to light up the area inside the Village to minimize hostile mob spawning at night. It is also a good idea to put a block or two out from the top of the wall so spiders can't climb in, so you would be safer. Also, make sure you use fence gates to get in and out of the walled area. As the player selects the terrain, and there is no rush, you may incorporate erratic terrain to your liking, but make sure safety accommodations are made for the villagers including lakes/rivers, lava lakes (most important), caves, and two block or more holes/4 or more block drops. Use fence gates to block off any stairs you may need, and trapdoors to block any ladders.Īrtificial Villages can be attacked by zombie sieges and illager raids too, so you need to establish defenses for them as well, and you can do it before bringing the first Villagers there! (note: if you already have an artificial village populated with Villagers, refer to regular Village Defenses)įirstly, you need to build a wall around the area where you plan to build the artificial Village. You may also have a "breeding hall" or dorm with several beds, to breed yet-unemployed villagers. You can also add beds to many, if not most Villager rooms in the Trading Hall once you get enough resources. Ceilings should be three blocks high to allow iron golems to move around, and allow villagers to breed. The open space should be between the head of the bed and the fence gate. These need to have at least four blocks of floor space each: Two for a bed, one for a job site block, and one for the villager to stand. These can be separated by walls, fences or blocks, with a fence-gate for you to get in or let a villager in or out. The core of the trading hall is the series of cubicles where the villagers spend their lives. Entry should be blocked by fence gates or iron doors to prevent escapes, and the entire building needs to be well-lit and otherwise defended from invading monsters otherwise the design and appearance is up to you. Skipping to the advanced version, you can make a large building to house (imprison) many villagers for convenient trading. At night, the villagers go inside and sleep (they won't breed if villagers are not willing).Transform two zombie villagers back into villagers.Place 1 door, then a line of cobblestone, then another door for the entrance.Make a 6×6 square, with walls, out of your building material.Dig a hole and fill it with water, then make some farmlands and give the farmer some seeds (wheat or beetroot), potatoes or carrots, so they can plant and harvest crops to share food with other villagers, which makes them willing to breed.Place at least one Composter to make at least one villager adopt the profession of farmer.Place a bell where villagers can gather.They're designed to be practical more than attractive, though. Light up the inside and outside with torches or glowstone.Īn easy way to make buildings that can make your villagers multiply a lot.Get rid of the middle and lower blocks.
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